Dread Roamer Maya Rig
The Dread Roamer was modeled in Blender and Zbrush, and textured in Substance by Allen Grippin.
https://www.artstation.com/toomanydemons
https://sketchfab.com/toomanydemons
Rigged using mGear , features FK/IK Spine, spring dynamics with full animation control for all secondary animation.
Animation rigging test: https://vimeo.com/366866863
Includes two rig versions:
In-game: bullet chain controls. Easily export to the engine by exporting geometries (4 influences linear skinning) and bone hierarchy. Root motion control included.
nCloth: Bullet chains fully dynamic using Maya ncloth. All properties are accessible under hidden group rig/setup/ncloth_grp. Dedicated nucleus node: Bulletnucleus and low poly geometry for simulation: nclothBullets
mGear: © 2011-2018 Jeremie Passerin and Miquel Campos. 2018-2019 The mGear Dev Organization. All Rights Reserved.
http://www.mgear-framework.com/index.html
http://www.mgear-framework.com/mgear_dist/FAQ.html
github.com/mgear-dev/mgear_dist/releases
This is being released under a Creative Commons Attribution-NonCommercial 4.0 International License
( http://creativecommons.org/licenses/by-nc/4.0/ )
Do whatever you like with it, so long as you credit and do it non-commercially.
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